AI Insights · Timothy · October 2021
Top 5 Motorcycle Games Performance in Qatar - Q3 2021
Discover the performance of the top 5 motorcycle games on a unified platform in Qatar during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 motorcycle games in Qatar demonstrated varied performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these games fared on a unified platform encompassing both iOS and Android.
Real Bike Racing from Italic Games showed fluctuating weekly downloads, starting at 648 in late June and ending at 392 by the end of September. Revenue peaked at $26 in early August but saw no revenue in the latter part of the quarter. Active users began at 2.9K in late June, gradually decreasing to 2.2K by the end of September.
Bike Jump by BoomBit Games experienced significant fluctuations in weekly downloads, with a high of 1.1K in late August and a low of 183 in late September. The game’s revenue saw a peak of $42 in mid-July, followed by a downward trend. Active users increased from 629 in late June to a peak of 1.6K in late August, before declining to 616 by the end of the quarter.
Bike Race: Motorcycle Games from Wildlife Studios maintained relatively stable weekly downloads, with a notable increase to 452 in late September. Revenue remained consistent, averaging around $350-$400 weekly, with a slight dip to $255 in late August. Active users showed a significant increase from 1.0K in early September to 1.5K by the end of the month.
Ultimate Motorcycle Simulator by Sir Studios had consistent weekly downloads, ranging between 68 and 128 throughout the quarter. Revenue was minimal, peaking at $6 in late June and gradually declining to zero by mid-September. Active users saw a decline from 536 in late June to 395 by the end of September.
Ricky Zoom™ by Entertainment One displayed fluctuating weekly downloads, peaking at 97 in early September and dropping to 46 by the end of the month. Revenue remained negligible throughout the quarter. Active users increased from 113 in late June to 155 in late August, before declining to 94 by the end of September.
For more detailed insights and data, visit Sensor Tower.